2 thoughts on “Conference Methods: Are there other options?”

  1. At this point in my career, conference presentations can spark an idea but the real magic is then processing the sparks with others- people I end up sitting next to at a dine around or lunch, random hallway encounters with people who were in the audience, catching up over drinks with long-time friends from other libraries. I’ve never seen an online conference be able to replicate that. I also have recent concerns about all the online platforms integrating AI (whether we like it or not.) All of our online conversations feel like they are being watched, which has a huge chilling effect.

  2. The vastly superior accessibility of virtual conferences to the full breadth of the community really cannot be overstated. The privilege involved in travelling the traditional conference circuit is the elephant in the room that academia still refuses to seriously address. At any given time there are an order of magnitude more people who can’t travel than can, for a whole plethora of reasons, which arguably means that in-person conferences attract a biased representation of the community and reinforce certain perspectives over others. Yes, there are also technological barriers associated with virtual conferences, but there are more options to address and work around them than when the ability to participate depends entirely on being physically present. Especially if the conference has a technology focus, at this point I consider it somewhat embarrassing if there isn’t at least a hybrid option offered.

    My absolute dream for the future of conferences is for them to take place in (or at least with an associated designated meeting space in), virtual worlds – something like a Second Life or a persistent Massively Multiplayer Online type game-world. Heck, you could do it right now in Minecraft, with a different seed world for each conference, if you didn’t mind the hideous block-based art style (having lived through the first- and second-generation era of video games, I want something that looks better, thanks). In these online worlds, attendees’ avatars would be able to interact freely in a shared virtual environment, both during and outside of the scheduled presentations, using built-in text and voice chat functionality. It would solve the problems of spontaneous encounters, social events, and all those conference aspects that involve an embodied presence in a communal space. Yes, it would also introduce additional technological and user-skill barriers, but as we undergo the generational shift towards those who grew up with these types of worlds and interactions, the use of such spaces will be increasingly familiar and natural to a majority of participants.

    As a former World of Warcraft player, I can’t think of anything more awesome than spending the day attending lectures in some beautiful fantasy castle library, having private side chats running with my fellow attendees throughout, then grouping up afterwards for a dungeon run or virtual pub crawl through the virtual city while discussing the day’s talks.

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